के रूप में भाषण बबल को कैसे आकर्षित करें I UIBezierpath
UIView
कक्षा में भाषण बबल खींचें। दृश्य वर्ग में UITextView शामिल है। मैं भाषण बबल खींचने के लिए उपयोग किए जाने वाले निम्नलिखित कोड का उपयोग कर रहा हूं।UITextview ContentSize
//BezierPathView.h
@interface BezierpathView : UIView<UITextViewDelegate>{
CGFloat animatedDistance;
UITextView *LXVolabel;
UIView *view;
UIBezierPath* speechBubbleTopPath;
UIBezierPath* rectanglePath;
UIBezierPath* speechBubbleBottomPath;
UIColor* darkGray;
UIColor* shadow;
CGSize shadowOffset;
CGFloat shadowBlurRadius;
NSString* textContent;
}
@property(nonatomic,strong)UIView *view;
@property(nonatomic,strong)UITextView *LXVolabel;
//BezierPath.m
@implementation BezierpathView
@synthesize LXVolabel,view;
- (id)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];
self.LXVolabel = [[UITextView alloc]initWithFrame:CGRectMake(0, 0,self.frame.size.width , self.frame.size.height-10)];
self.LXVolabel.backgroundColor = [UIColor clearColor];
self.LXVolabel.delegate = self;
self.LXVolabel.font = [UIFont systemFontOfSize:20];
[self addSubview:self.LXVolabel];
CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame];
view = [[UIView alloc]initWithFrame:CGRectMake(0, 0, applicationFrame.size.width, applicationFrame.size.height)];
// Color Declarations
darkGray = [UIColor grayColor];
// Shadow Declarations
shadow= [UIColor blackColor];
shadowOffset= CGSizeMake(0, 1);
shadowBlurRadius= 1;
// Abstracted Graphic Attributes
textContent= LXVolabel.text;
}
return self;
}
- (void)drawRect:(CGRect)rect
{
[super drawRect:rect];
CGContextRef context = UIGraphicsGetCurrentContext();
// Drawing code
//// General Declarations
// speechBubbleTop Drawing
speechBubbleTopPath = [UIBezierPath bezierPath];
[speechBubbleTopPath moveToPoint: CGPointMake(294, 7)];
[speechBubbleTopPath addCurveToPoint: CGPointMake(288, -0) controlPoint1: CGPointMake(294, 3.13) controlPoint2: CGPointMake(291.31, -0)];
[speechBubbleTopPath addLineToPoint: CGPointMake(8, -0)];
[speechBubbleTopPath addCurveToPoint: CGPointMake(2, 7) controlPoint1: CGPointMake(4.69, -0) controlPoint2: CGPointMake(2, 3.13)];
[speechBubbleTopPath addLineToPoint: CGPointMake(294, 7)];
[speechBubbleTopPath closePath];
[darkGray setFill];
[speechBubbleTopPath fill];
// Rectangle Drawing
rectanglePath = [UIBezierPath bezierPathWithRect: CGRectMake(2, 6, 292,self.frame.size.height-15)];
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, shadow.CGColor);
[darkGray setFill];
[rectanglePath fill];
CGContextRestoreGState(context);
// Text Drawing
CGRect textRect = CGRectMake(7, 6, 292, self.frame.size.height-15);
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, shadow.CGColor);
[[UIColor whiteColor] setFill];
[textContent drawInRect: textRect withFont: [UIFont fontWithName: @"Helvetica-Light" size: 14] lineBreakMode: NSLineBreakByWordWrapping alignment: NSTextAlignmentLeft];
//CGContextRestoreGState(context);
float addedHeight = 100 -38;
[self drawPath:addedHeight contextValue:context];
//speechBubbleBottom Drawing
speechBubbleBottomPath = [UIBezierPath bezierPath];
[speechBubbleBottomPath moveToPoint: CGPointMake(2, 24+addedHeight)];
[speechBubbleBottomPath addCurveToPoint: CGPointMake(8, 30+addedHeight) controlPoint1: CGPointMake(2, 27.31+addedHeight) controlPoint2: CGPointMake(4.69, 30+addedHeight)];
[speechBubbleBottomPath addLineToPoint: CGPointMake(13, 30+addedHeight)];
[speechBubbleBottomPath addLineToPoint: CGPointMake(8, 42+addedHeight)];
[speechBubbleBottomPath addLineToPoint: CGPointMake(25, 30+addedHeight)];
[speechBubbleBottomPath addLineToPoint: CGPointMake(288, 30+addedHeight)];
[speechBubbleBottomPath addCurveToPoint: CGPointMake(294, 24+addedHeight) controlPoint1: CGPointMake(291.31, 30+addedHeight) controlPoint2: CGPointMake(294, 27.31+addedHeight)];
[speechBubbleBottomPath addLineToPoint: CGPointMake(2, 24+addedHeight)];
[speechBubbleBottomPath closePath];
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, shadow.CGColor);
[darkGray setFill];
[speechBubbleBottomPath fill];
CGContextRestoreGState(context);
}
-(void)textViewDidChange:(UITextView *)textView{
CGRect rect = textView.frame;
rect.size.height = textView.contentSize.height;// Adding.size Since height is not a member of CGRect
self.frame = CGRectMake(10, 20, textView.frame.size.width, textView.contentSize.height+20);
textView.frame = rect;
}
मेरे सोचा कि जब मैं पाठ दृश्य का टेक्स्ट दर्ज किया है मैं स्पीच बबल आकार में वृद्धि करना चाहते है पाठ दृश्य के पाठ के आधार पर। लेकिन मेरा भाषण बबल आकार सही ढंग से नहीं बढ़ता है। मैं इस मुद्दे को कैसे हल करूं?
अच्छा सवाल भाई – Ben10